game play
CPU
- How close is your game to the original? What is different? What is the same?
- i think my version of Pac-man at least 75% close to the original game
- For the power pill, i change it to be speeding up and gaining more scores than killing robots.
- Most parts are the same. map, scoring, idea of this game.
- What extra or creative details did you change or add to your version of the game? Why did you create these changes?
- Kodu game lab is a 3D world, so i make a few ladders that player can have more entertainment and more ways to escape from robot.
- What difficulties did you have? How did you fix this?
- I settled the winning score to 375. Each apple has 5 points, and power pill has 20 points.
- so... I think the difficulty is medium.
- What feedback did your beta testers have for you and how did you implement their suggestions
- Umm.. Mr Chen did not give me suggestion as long as I successfully complete the speeding system from power pill.
- What would you improve with your game? What would be the next steps with your game?
- map can be more complicated
- 3D world maybe can have more creative idea on it
- power pill should be able to charge one missile for each green apple in order to kill robots. I tried it and still don't know how to make the missile system function, so i give up this setting.
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