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Kodu Pac-Man

game play
CPU



  1. How close is your game to the original? What is different? What is the same?
    1. i think my version of Pac-man at least 75% close to the original game
    2. For the power pill, i change it to be speeding up and gaining more scores than killing robots.
    3. Most parts are the same. map, scoring, idea of this game. 
  2. What extra or creative details did you change or add to your version of the game? Why did you create these changes?
    1. Kodu game lab is a 3D world, so i make a few ladders that player can have more entertainment and more ways to escape from robot. 
  3. What difficulties did you have? How did you fix this?
    1. I settled the winning score to 375. Each apple has 5 points, and power pill has 20 points. 
    2. so... I think the difficulty is medium. 
  4. What feedback did your beta testers have for you and how did you implement their suggestions
    1. Umm.. Mr Chen did not give me suggestion as long as I successfully complete the speeding system from power pill. 
  5. What would you improve with your game? What would be the next steps with your game?
    1. map can be more complicated
    2. 3D world maybe can have more creative idea on it
    3. power pill should be able to charge one missile for each green apple in order to kill robots. I tried it and still don't know how to make the missile system function, so i give up this setting. 

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