Skip to main content

Indie Game: The Movie.

1. What are some of the difference between "big games" and "independent games" in terms of style/concepts and how they are made?

The big games are games that made by large companies, and the independent games are made by a small group which usually only two to three people. Big games are more focus on PVP, while independent games are concentrate on playing by one player. 

2. What are some of the difficulties the developers in the film had to overcome?

Game developers have to overcome many problems. They have to deal with money. Many developers could not make a good game just because they are run out of funding. Also, the independent game developers have to solve many different difficulties on their own. Thus, they do not have time (and money) to social with people or even to get along with their families.

3. What do you think you would like about working on an indie (independent) game? What do you think you might not like?

I would like that the independent workers are free when compare to big organisation employees and I would like about putting my thoughts in to games. However, I do not like that I would need to work on a game that takes so long but still not sure about the result of releasing. It is like a gamble. 

4. What is some advice you could offer to someone who is trying to create their own game, based on what you learned in the film?


I would suggest that person can be more awareness to be game developer. My advice is that stay creating games as an interest. Due to the uncertain future of full-time developing games, find a job and create games at leisure time is a better idea. Also, the pressure of releasing game would reduce because it is not your whole career. 

5. For the developers, what is the best part of completing the creation of a game?

the best part for the independent game developers is to see not only people's review on game websites, but also, and most importantly, the game videos that how people react to their games. 

Comments

Popular posts from this blog

Kodu Pac-Man

game play CPU How close is your game to the original? What is different? What is the same? i think my version of Pac-man at least 75% close to the original game For the power pill, i change it to be speeding up and gaining more scores than killing robots. Most parts are the same. map, scoring, idea of this game.  What extra or creative details did you change or add to your version of the game? Why did you create these changes? Kodu game lab is a 3D world, so i make a few ladders that player can have more entertainment and more ways to escape from robot.  What difficulties did you have? How did you fix this? I settled the winning score to 375. Each apple has 5 points, and power pill has 20 points.  so... I think the difficulty is medium.  What feedback did your beta testers have for you and how did you implement their suggestions Umm.. Mr Chen did not give me suggestion as long as I successfully complete the speeding system from powe...

Blender - Character - Part 2 - Texturing

Blender download link:  https://drive.google.com/open?id=1MITTSkEJI1QwWUj5741bc4OOrOrVVre6

Scratch Level 4 - Create Your Own Game

https://scratch.mit.edu/projects/192119690/ I have met plenty of different difficulties while coding this game.  I found that the ball always appear in different position and bounce shifty in the game.  Also I find that when the ball touching the blocks, the blocks disappear and the ball go through them like no obstacle in front of it.  I asked Mr. Chen about these questions.  He taught me there is a tool in vector mode of customes option to let ball function normally; and he taught me to place a "wait 0.05 second" before the blocks hide when touching the ball.  I used many different versions of BreakOut on Scratch.  Those include the Atari version.  I take the idea of Atari icon appear when the game start.  I searched the image of GAME OVER online and erased the edges of the image. Overall, this is the project that I combined the different projects' elements in. I would try to add the setting of winning the game and...